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Old Aug 19, 2009, 10:44 AM // 10:44   #1
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Default Nerf Dealdly Pharadox insted of SF

This would nerf several speed clear teambuilds but keep Shadow Form up. What u think?
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Old Aug 19, 2009, 10:52 AM // 10:52   #2
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No, Shadowform needs to be unusable. I know it's harsh since people have been relying on it for years but it a terribly designed skill.
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Old Aug 19, 2009, 10:57 AM // 10:57   #3
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plz no more QQ about SF,you know they will nerf it in the end,then 2 weeks later you will be QQ about some other build it gets very boring fast
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Old Aug 19, 2009, 10:59 AM // 10:59   #4
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How many threads like this are out there ? 10 - 12 ? omg >_<
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Old Aug 19, 2009, 11:06 AM // 11:06   #5
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hmm another SF QQ topic, how cool.
lemme tell you this.
as 55HP monk you can do wastes, 600HP monk can do mnts.
the other areas look do able to, as with cons and glyph of swiftness you can have perma spell breaker.
if SF get nerfed, we will make a 55HP/600HP team that can do UW in less then 30 mins.
or obby flesh ele's
if they want to slow down UW farming dont nerf skills, add better monsters in UW.
environment effects can help to.
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Old Aug 19, 2009, 11:37 AM // 11:37   #6
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In before close:

Alternative A:
10 energy, 1 activation, 30s recharge
(4...9 seconds.) Hostile spells targeting you fail, and attacks against you miss. You also deal 33% less damage. Renewal: every time you land a critical hit.

Alternative B:
10 energy, 1 activation, 45s recharge
(5...18 seconds.) 90% chance hostile spells targeting you fail, and attacks against you miss. You also deal 33% less damage.

Notice the health loss effect was removed, so it's not all nerf bat swinging.

(A) is my favorite, it's basically an elite version of Critical Defenses. It would still allow you to maintain Shadow Form with high critical chance, but only while fighting. It would stop all the A/E dungeon runners.

(B) is also viable. Simply dropping godmode to 90% chance would still make it useful against 5+ foes with a bit backup, but not against 20+ foes.
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Old Aug 19, 2009, 12:06 PM // 12:06   #7
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Quote:
Originally Posted by Bristlebane View Post
In before close:

Alternative A:
10 energy, 1 activation, 30s recharge
(4...9 seconds.) Hostile spells targeting you fail, and attacks against you miss. You also deal 33% less damage. Renewal: every time you land a critical hit.

Alternative B:
10 energy, 1 activation, 45s recharge
(5...18 seconds.) 90% chance hostile spells targeting you fail, and attacks against you miss. You also deal 33% less damage.

Notice the health loss effect was removed, so it's not all nerf bat swinging.

(A) is my favorite, it's basically an elite version of Critical Defenses. It would still allow you to maintain Shadow Form with high critical chance, but only while fighting. It would stop all the A/E dungeon runners.

(B) is also viable. Simply dropping godmode to 90% chance would still make it useful against 5+ foes with a bit backup, but not against 20+ foes.
A) Would definatly fall in the sin line now (Right now, Shadow form is more of a... Nothing really, it outclasses everything), BUT each critical hit doesn't change the fact that a sin will be able to keep it permanently. If anything, you'll give the sin a "free" shadow form.

B) 90% fail means that HM monsters will casts spells like regular pretty much. (Concidering they all have + infinite energy regen -look at vaettirs- and can recast immediatly) Thus making it pretty useless in both HM and regular mode. (% fail on spells is fail)

The problem with SF is not the fact that U can deal damage WHILE tanking, or that U can maintain it without problems. The problem with SF is that U can tank an infinite amount of creatures indefinatly whilst your team finishes them off.

If Anet REALLY wanted to fix SF farming, keep the skill the way it is, BUT change monster AI to simply stop going for the same guy. It's sad that even in HM, monsters still fall for the same tricks. A farm is nothing more than abusing bad AI, thus fixing the AI to "ignore" a SF tank, and simply go for the rest of the team would nerf 99% of the farms out there.

If you want a skill nerf, there is no middle:

Either SF is going to be fully maintainable and still get abused

OR

Either SF is not going to be full maintainable, and it won't get used at all.
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Old Aug 19, 2009, 12:10 PM // 12:10   #8
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i've posted this in like 300 other threads like this, but.

shadow form, blablabla, while you are under the effects of this enchantment you cannot cast enchantments.

and boom, still usable but not maintainable.
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Old Aug 19, 2009, 12:13 PM // 12:13   #9
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Quote:
Originally Posted by Borat_Best_Player View Post
If you want a skill nerf, there is no middle:

Either SF is going to be fully maintainable and still get abused

OR

Either SF is not going to be full maintainable, and it won't get used at all.
Thats why that skills needs a rework , not a buff , not a change , not a nerf , a COMPLETE rework. Make it a stealth or something that makes you untargetable or an elite version of Dark Escape + Shadow of haste etc.
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Old Aug 19, 2009, 12:13 PM // 12:13   #10
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why not make shadowform cause spells and attacks to miss 50% of the time?

Last edited by Pikey; Aug 19, 2009 at 12:16 PM // 12:16..
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Old Aug 19, 2009, 12:21 PM // 12:21   #11
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Quote:
i've posted this in like 300 other threads like this
You and everyone else.

Closed.
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